Basically these are shots of the maze I made. Its purpose as a maze is less important than its ability to feel odd and out of place, the characters in the game wont have any idea that anything is wrong here leaving the player to wonder if they're imagining everything... whilst being an imaginary friend... It's kind of a surreal game to begin with.
to upgrade, add complexity to maze layout. if its meant to feel odd, than make the hallways irregular and lead to nowhere. star textures seem stretched on the walls. metal texture is too large and should be shrunken down.
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