Wednesday, October 30, 2013
Maze_Maya concept phase week 10
Here I have a wall with space on it, and my floor with a metal texture. I wanted this to feel surreal, and what could be more surreal than being in the middle of space on a giant metal tile?
Tuesday, October 29, 2013
Maze concept art week 09
Every time I tried to realign the wall it didn't work, so I'm just going to say that's a new hallway.
The player would be able to see this, but not any of the characters.
Thursday, October 24, 2013
Wednesday, October 16, 2013
Prop week 07 final product
This is my colorized version of my prop, I adjusted the shades of green based on the position on the lamp. I also altered the center after I realized it didn't really work unless it was one tube and the bottom was separated.
Monday, October 14, 2013
Prop Week 07 concept phase
This is what I'm using for my prop, a battery powered lantern. I've outlined it and added a pallet to it.
Monday, October 7, 2013
Logo pseudo-final week 06
I made a logo... sort of, I wasn't exactly sure how to do what I wanted to do, but this is what I produced on my own.
Thursday, October 3, 2013
Logo design week 06 concept phase
Think Majora's mask Text first, and then it would move into position.
You see, in this case I want a subtle unsettling feeling. I don't want ot take a horror game's logo and I just want something that feels unsettling rather than scary. Hence the Majora's mask text and not using an example of a logo.
I'm trying to find out what the font is, as the font and text color on a black background are actually good mood setters.
However, white text next to a pen Icon doesn't make a lot of sense. So maybe I should just slowly invert the colors as it gets into position, which provides a nice parallel to how things will work in the game.
position. I was thinking of putting a little house behind the text...
If I had the ability to draw one.
I apologize that these didn't turn out to be good pictures, but I worked with what I had.
I think the logo moving back into position would still work out fine.
You see, in this case I want a subtle unsettling feeling. I don't want ot take a horror game's logo and I just want something that feels unsettling rather than scary. Hence the Majora's mask text and not using an example of a logo.
I'm trying to find out what the font is, as the font and text color on a black background are actually good mood setters.
However, white text next to a pen Icon doesn't make a lot of sense. So maybe I should just slowly invert the colors as it gets into position, which provides a nice parallel to how things will work in the game.
position. I was thinking of putting a little house behind the text...
If I had the ability to draw one.
I apologize that these didn't turn out to be good pictures, but I worked with what I had.
I think the logo moving back into position would still work out fine.
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