Conner's GDD110 blog
Tuesday, December 10, 2013
Final Screenshot post
Occasionally I had to put white bold lines around objects so they wouldn't appear to be mostly invisible.
Thursday, December 5, 2013
Updated project final
I'm going to take what I worked on last time and use it as a "screen shot" of the game.
Monday, December 2, 2013
Thursday, November 21, 2013
second upgraded project
I'm using the indoor late game jpg as a base and am attempting to make the world slightly more interesting.
Monday, November 18, 2013
upgrade an assignment
I did make some walls, they weren't exactly as good as I had hoped, but they ARE technically an improvement… I had no idea how to add doors though. I still have the ceiling, and was able to get a shot of it now. So there's that.
Wednesday, November 13, 2013
Upgrade an assignment part 1
I decided to improve my maze a little bit, unfortunately I wasn't able to access my previous work wednesday, but I was able to get some work done tuesday. So far I've placed floating stars above the maze as a pseudo ceiling. If I can do everything I want I'm going to put walls and doors around the maze to make them seem like part of the house from the outside.
Monday, November 11, 2013
GDD Maze revision improvement week 11
These are screen shots of my newer version of my maze. Unfortunately I could't find a substance that could accurately replace the texture for the wall. So instead, I just found a better quality texture than last time, it's better but if you pay attention you can see the star pattern get used more than once on adjacent walls. The floor, on the other hand, has a substance replacing the texture, I adjusted the properties of the substance until I found a good look for the maze. I planned on doing shot of the floor but for some reason all shots of the floor make it looked very pixilated.
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